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Scheme of work

Sequence of 14 lessons inspiring KS2 learners to program Picoh
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About the scheme
​This course provides a sequence of inspiring activities that can be used to help children develop the skills needed to find computational solutions to messy real world problems. As they work through creating computer programs for human like behaviour such as smiling, blinking or telling a story they are able to adopt and develop core competencies associated with computer programming including the understanding and use of logical reasoning, the adoption of an iterative approach and the need for perseverance. They are also introduced to core programming concepts including sequencing instructions, repetition, conditionals and variables.
 
The course consists of 4 sequences of 6 lessons that may be used flexibly for example taught as a single block or split up and taught over a term a year over four years. Each lesson takes around an hour and is devised to be delivered by a teacher working with a class of children.
Note the software features a simulation of Picoh that children can use to allow a larger number of children to program and debug their programs at the same time.
Minimum resources needed
​
  • ​One assembled Picoh
  • A site licence for the Picoh graphical programming application (if using the software on more than 4 computers)
  • Windows 10 computers with the Picoh graphical programming application installed 
  • Headphones or speakers for the computers​
Activities

​1. We program Picoh to move and repeat movements
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Shaky Sequences
Plan | Present
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Key Moves
Plan | Present
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Over and over
Plan | Present
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Multitasking
Plan | Present
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Hello Human
Plan | Present
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Debugging
Plan | Present
2. We program Picoh to count and respond to variables
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Blinks like me
Plan | Present
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Scaredy Eyes
Plan | Present
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Variable Counting
Plan | Present
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Repeat Until
Plan | Present
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Shaky Sequences
Plan | Present
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Debugging
Plan | Present
3. Here we program Picoh to make decisions using conditionals

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Time
Plan | Present
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If-then-else
​Plan | Present
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4. Programs here use lists to give Picoh memory.
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Developed and written by Castleview Primary School, Slough, UK.
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​Ohbot Ltd.
5 Halliday's Mill
London Road, Chalford
Gloucestershire, GL6 8NR, UK
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  • OH
  • Buy
    • Ohbot
    • Picoh
    • Accessories
    • Compare Robots
  • Get Started
    • Assemble Ohbot Kit
    • Get Started Ohbot
    • Get Started Picoh
    • Accessories
    • Technical Notes
    • Support
  • Learn
    • Block Programming
    • Python Programming >
      • Programming Ohbot
      • Programming Picoh
    • Share